A few weeks ago I watched the PBS program Digital Nation, which highlights some of the ways our world has changed in just the past few years due to the availability of digital communication. The program presented some research that showed students aren't as good at multitasking as they think they are. (What a relief to have my own opinion affirmed.) But what has been on my mind ever since I watched the video is the segment on Second Life. Despite my personal misgivings about our culture's reduced interaction with our environment, I was fascinated by the way IBM was using Second Life to hold meetings. At least in the video's presentation, the meetings seemed quite natural, and I'm ready to try it! (I wonder if I would need a second computer, or at least a second monitor, just so I could access all of my relevant documents without leaving a meeting.)
On the other hand, Second Life is so realistic, that some of the benefits of online discussions would fall by the wayside. Students that rarely speak up in class often participate frequently when they have time to compose their responses in an online discussion. And this asynchronous communication means every student doesn't have to be available at the same time. After seeing the potential for reaching students this way I am unwilling to sacrifice it.
I guess what appealed to me about Second Life was that the classroom could be intact without students being on campus. Although student mastery of the course material is my number one goal, I view communication among students as an important tool in accomplishing this goal. Although a few students zip through online math homework and prepare themselves for tests, many use the online homework in a superficial manner. It is when they compare their work to other students' work and discuss it that they begin to learn it.
Next: Communicating Online Part 2, technology vs. textbooks.